Climate Jam - Prototyping phase


So this was a very busy week, but I got sidetracked a lot and got stuck more than once especially regarding the programming; which is very good for learning purposes, but maybe not ideal to ship a playable prototype in a week.

I had fun with Garageband making some music for the first time in my life: https://soundcloud.com/litotic/river-pop-song

It's meant to be very Persona-esque, city-pop-esque, with a weird bass that is supposed to sound a bit more like a Dan Bau almost. (I tried :D)

Then I got very stubborn and tried to make Godot and Ink work together. The problem is, there are only 2 plugins available at the moment: Inkgd that's meant to be used with GDScript (which I know more these days), and Godot-Ink, which is more for C#. 

Inkgd's doc and templates were made for Godot 3, not Godot 4 (I learned Godot 4 of course).

My CSharp knowledge is very rusty, so trying to make things work cross-language was heeeeh. I learned a lot I guess.

So I basically toyed with both plugins, and made some good progress with both actually, but never got to a point that the basic functions of my Ink story would work like I wanted. In Godot-ink I failed to make the choice buttons work properly; in Inkgd I failed to have the choice's subsequent texts show exactly as I wanted (but it's probably the most usable between the 2, so I'll maybe stick with this for the next versions).

Godot Screenshot 1

Godot Screenshot 2

2 screenshots of me trying to hack my way into Godot -- I'll try more next week

I went back to Calico as expected, did some dirty css to make it look somewhat how I wanted, but it is probably not mobile friendly nor for small screens. All the pics are placeholders, of course.

Well, that's game dev for you.


Everything else went more a bit more fluidly. I've been playing with this narration where the player and the Archeocook are in sort of a conversation. The Archeocook is actually writing to a character (technically "you" the player,  but not exactly). The choices are all a bit "flavored" in various ways, but they're more about what the Archeocook thinks "you" would say or think about this or that. Depending on the 'flavored choices' the player picked, the Archeocook's writing changes a bit, reflecting "your" relationship. The way I'm tracking these flavors is pretty light for now, but there are combinations happening already.

World-building wise I also feel quite confident about where I wanna go, and I know which "ancient recipe" will be featured for this game jam, and how it will be resolved. I did all the research this week too, I just need to write it now. :D

Files

Archeo_Calico20240628.zip Play in browser
4 days ago

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